TunnelCraft
Supports LAN worlds and self-hosted servers through Minecraft-specific mod and plugin builds. Every player needs a compatible client.
e4mc alternative and comparison
TunnelCraft and e4mc address a similar problem, but they prioritize different client requirements, address behavior, and server integrations.
Supports LAN worlds and self-hosted servers through Minecraft-specific mod and plugin builds. Every player needs a compatible client.
Its official project page describes a simple LAN workflow: install the mod on the host, open the world to LAN, and share the displayed domain. Vanilla clients are explicitly supported.
| Criterion | TunnelCraft | e4mc |
|---|---|---|
| Simple LAN play | The host and players use TunnelCraft | The host installs e4mc; the project advertises vanilla client support |
| Address | Persistent TunnelCraft address | A public domain is displayed when the LAN world is opened |
| Plugin platforms | Bukkit, Paper, Purpur, and Spigot are officially listed | The public project presentation focuses primarily on LAN sharing; releases also list server environments |
| License | Source code under CC BY-NC 4.0, excluding commercial use | Project and server described as open source under MIT |
You want to open a LAN world quickly and let friends connect without an additional client mod.
You run a supported dedicated or plugin server, control the client setup, and want a persistent address.
TunnelCraft website · TunnelCraft on Modrinth · e4mc website · e4mc on Modrinth
The official e4mc page states that only the host needs the mod and that vanilla clients can connect.
TunnelCraft uses its own Minecraft tunneling protocol, which is not compatible with vanilla clients.
TunnelCraft describes its tunnel address as persistent, so it can be shared again later.
Ready to try it?
TunnelCraft is a free hobby project. Get the compatible build exclusively from Modrinth, review the client requirement, and test the connection with your friends.